Sep 3rd, 2013
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Payday 2 Bag Spawner Mod
Payday 2 Texture Mods
- local player = managers.player:player_unit()
- -- Steam Achievements
- for id,_ inpairs(managers.achievment.achievments)do
- end
- if player then
- end
- -- Throwing Distance
- 'being',
- 'heavy',
- 'light',
- }
- for i, name inipairs(car_arr)do
- tweak_data.carry.types[ name ].throw_distance_multiplier =10.0
- for i=1,7do
- end
- -- Weapon Mods
- NewRaycastWeaponBase._get_spread =function(self)return0end
- NewRaycastWeaponBase.recoil_multiplier =function(self)return0end
- NewRaycastWeaponBase.reload_speed_multiplier =function(self)return5000end
- NewRaycastWeaponBase.fire_rate_multiplier =function(self)return5000end
- PlayerStandard._get_swap_speed_multiplier =function(self)return5000end
- NewRaycastWeaponBase.damage_multiplier =function(self)return5000end
- BaseInteractionExt._has_required_upgrade =function(self)returntrueend
- BaseInteractionExt._has_required_deployable =function(self)returntrueend
- BaseInteractionExt._get_timer =function(self)return0end
- BaseInteractionExt.can_interact =function(self, player)returntrueend
- -- Infinite Ammo Clip
- _fireWep = NewRaycastWeaponBase.fire
- function NewRaycastWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
- _fireWep( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
- if managers.player:player_unit() self._setup.user_unit then
- end
- RaycastWeaponBase.ammo_info =function(self)
- self._ammo_remaining_in_clip =99999
- self._ammo_max =99999
- return self._ammo_max_per_clip, self._ammo_remaining_in_clip, self._ammo_total, self._ammo_max
- BlackMarketGui.get_weapon_ammo_info =function(self, weapon_id, comparision_data)
- end
- -- Money and Level
- managers.skilltree:_set_points(9999)
- managers.money:_set_offshore(9999)
- -- Infinite Saw
- _fireSaw = SawWeaponBase.fire
- function SawWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
- _fireSaw( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
- if managers.player:player_unit() self._setup.user_unit then
- end
- ifnot _rmSpecial then
- end
- ifnot _rmEquipment then
- end
- function PlayerManager:remove_equipment( equipment_id )end
- -- Infinite Equipment (Not Host)
- function PlayerManager:remove_equipment_possession( peer_id, equipment )end
- -- Debug Menu
- managers.menu:set_debug_menu_enabled(true)
- local wep_arr ={
- 'new_m4','glock_17','mp9','r870','glock_18c','amcar','m16','olympic','ak74','akm','akmsu','saiga','ak5','aug','g36','p90','new_m14','deagle','new_mp5','colt_1911','mac10','serbu','huntsman','b92fs','new_raging_bull','saw'
- for i, name inipairs(wep_arr)do
- managers.upgrades:aquire(name)
- end
- -- Guards and Camera
- function GroupAIStateBase:_clbk_switch_enemies_to_not_cool()end
- function PlayerMovement:on_suspicion( observer_unit, status )end
- function GroupAIStateBase:on_criminal_suspicion_progress( u_suspect, u_observer, status )end
- function GroupAIStateBase:criminal_spotted( unit )end
- function GroupAIStateBase:report_aggression( unit )end
- function PlayerMovement:on_uncovered( enemy_unit )end
- function SecurityCamera:_sound_the_alarm( detected_unit )end
- function SecurityCamera:_set_suspicion_sound( suspicion_level )end
- function CopMovement:anim_clbk_police_called( unit )end
- function CopLogicArrest._upd_enemy_detection( data )end
- function CopLogicArrest._call_the_police( data, my_data, paniced )end
- function CopLogicIdle.on_alert( data, alert_data )end
- function CopLogicBase._get_logic_state_from_reaction( data, reaction )
- end
- function GroupAIStateBase:sync_event( event_id, blame_id )end
- function GroupAIStateBase:on_police_called( called_reason )end
- function GroupAIStateBase:on_police_weapons_hot( called_reason )end
- function GroupAIStateBase:on_gangster_weapons_hot( called_reason )end
- function GroupAIStateBase:on_enemy_weapons_hot( is_delayed_callback )end
- function GroupAIStateBase:_clbk_switch_enemies_to_not_cool()end
- -- Player Mods
- PlayerStandard._get_walk_headbob =function(self)return0end
- PlayerStandard._can_stand =function(self)returntrueend
- PlayerManager.remove_equipment =function(self, equipment_id)end
- PlayerInventory.remove_selection =function(self, selection_index, instant)end
- PlayerManager.selected_equipment_deploy_timer =function(self)return0end
- PlayerManager.chk_minion_limit_reached =function(self)returnfalseend
- PlayerManager.spread_multiplier =function(self)return0end
- PlayerMovement.is_stamina_drained =function(self)returnfalseend
- PlayerStandard._can_run_directional =function(self)returntrueend
- -- Super Jump
- PlayerStandard._perform_jump =function(self, jump_vec)
- if self._running then
- end
- end
- -- Player Armor
- return Application:digest_value(100,false)
- managers.blackmarket:_setup_masks()
- for mask_id,_ inpairs(tweak_data.blackmarket.masks)do
- Global.blackmarket_manager.masks[mask_id].unlocked =true
- managers.blackmarket:add_to_inventory('normal','masks', mask_id,false)
- local player = managers.player:player_unit()
- player:base():replenish()
- -- Weapon Accessories, Color Palettes, and Mask Vinyls
- managers.lootdrop:debug_drop(1000,true, i )
- game_state_machine:change_state_by_name('victoryscreen',{ num_winners =2, personal_win = alive( managers.player:player_unit())})
- -- End Mission
- game_state_machine:change_state_by_name('victoryscreen',{ num_winners =2, personal_win = alive( managers.player:player_unit())})
- -- Teleport Player
- function GameState:freeflight_drop_player( pos, rot )
- managers.player:warp_to( pos, rot )
- end
- -- Message On Screen
- managers.hud:show_hint({ text ='LUA Hack Loaded!'})
- managers.player:player_unit():character_damage():set_invulnerable(false)
- if _wSpread then
- _wSpread =nil
- NewRaycastWeaponBase.recoil_multiplier = _wRecoil
- end
- if _wReload then
- NewRaycastWeaponBase.reload_speed_multiplier = _wReload
- end
- if _wFireRate then
- NewRaycastWeaponBase.fire_rate_multiplier = _wFireRate
- end
- if _wSwap then
- PlayerStandard._get_swap_speed_multiplier = _wSwap
- end
- if _fireWep then
- _fireWep =nil
- SawWeaponBase.fire = _fireSaw
- end
- if _rmSpecial then
- _rmSpecial =nil
- PlayerManager.remove_equipment = _rmEquipment
- end
- if _rmEquipmentP then
- PlayerManager.remove_equipment_possession = _rmEquipmentP
- end
- -- Message On Screen
- managers.hud:show_hint({ text ='LUA Hack Unloaded!'})
- managers.crimenet._debug_mass_spawning =true
- managers.crimenet._presets ={}
- local t ={}
- local difficulty = tweak_data:index_to_difficulty( difficulty_id )
- table.insert(t,{ job_id ='ukrainian_job_prof', difficulty_id = difficulty_id, difficulty = difficulty })
- local j =0
- while(j < tweak_data.gui.crime_net.debug_options.mass_spawn_limit)do
- table.insert( managers.crimenet._presets, job_data )
- end
- -- Jobs ID's (Change Job ID to the Job you want)
- 'welcome_to_the_jungle_prof',
- 'framing_frame_prof',
- 'watchdogs_prof',
- 'alex_prof',
- 'firestarter_prof',
- 'ukrainian_job_prof',
- 'jewelry_store_prof',
- 'four_stores_prof',
- 'nightclub_prof',
- 'mallcrasher_prof',
- 'branchbank_deposit_prof',
- 'branchbank_cash_prof',
- 'branchbank_gold_prof',
- 'branchbank_prof'
Outfits Armour Civilians Enemies Gloves Payday Gang Special Units. 1532 mod(s) Interface. Subcategories Menu Fonts HUD Game Intro Ad Section. 874 mod(s) Masks. Subcategories Add-On Masks Materials Patterns. 477 mod(s) Miscellaneous 48 mod(s) Mod Packs 78 mod(s). No more mods were found Load More. This blt mod removes the restrictions on setting up a keybind so you can setup both your walking and driving keys to something like UP DOWN LEFT RIGHT on the keyboard.